AI-native pixel-art studio
Draw worlds,
not just tiles.
Texelotl turns a sentence into a playable pixel-art world — generate a zone, refine it region by region, and pull every prop, platform, and backdrop into a reusable asset library.
Product tour — coming soon01Generate
Start with a sentence.
Describe a zone — “sky-castle bridge at golden hour” — and Texelotl paints a full pixel-art scene at native resolution, on a coherent palette. Reroll, nudge the prompt, and keep the take that's the world you meant.

02Inpaint
Refine any corner of the world.
Lasso a region, describe the change, and only those pixels regenerate — same style, same palette. No re-prompting the whole image to fix one archway.

03Extract
Every scene becomes an asset library.
One sweep detects the props, platforms and structures in your scene and cuts each one to a clean, transparent sprite at true pixel scale — angel statues, trees, portals, banners — ready to drop straight into the next map.





04Clean up
Remove anything. It heals behind.
Delete a prop and the space it left fills itself back in — lighting, texture and palette intact. Content-aware, pixel-perfect, one click.

05Tilesets
One ledge becomes a whole tileset.
Point at a platform and Texelotl learns its seams, then builds tileable segments and matching end caps — assemble a walkway of any width with no visible repeat.


06Depth
Flat art, layered for parallax.
Texelotl reads depth straight from a scene and peels it into parallax planes — sky, midground, foreground — then paints in whatever the nearer layers were hiding. Move your cursor to see it come apart.



07Pixel editor
Drop to the pixel when you want to.
Every generated layer is real, editable pixels. Pencil, fill, palette-lock, layers — a full pixel editor for the moments the AI should get out of your way.

Layers
Sky Castles Bridge08Play mode
Then walk your world.
Colliders and slopes are read from the art automatically, so a finished scene is aplayable level — press play and run a character through the map you just drew.

Next On the roadmap
A 2D game engine, built in.
Generation, editing and extraction are the studio. The next step is the runtime — turning the worlds you draw into shippable 2D games without ever leaving Texelotl.
Open AppInvite-only alpha.